Client

2P Games

Service

Organic Influencer Outreach

Key results

640K+ Views

67 Creators

2P Games, a Chinese indie portfolio publisher, set out to generate Western buzz for an unreleased Early Access title with a very limited budget.

R.I.P. – Reincarnation Insurance Program presented a compelling test: a high-energy UE5 roguelite looter-shooter with obvious content appeal, but zero existing Western awareness. The debut title from Warmcore Studio Games, R.I.P. entered Early Access in January 2026 with a planned 6–12 month development runway before full release.

2P Games partnered with Cloutboost to build a full-funnel marketing strategy anchored by organic creator outreach, supported by carefully scoped paid influencer activations and paid social campaigns, designed to maximize impact within tight budget constraints.

Project goals
#1 Build Western Market Presence

Spark authentic creator coverage for R.I.P. by distributing opt-in Steam keys to YouTube and Twitch creators, expanding 2P Games' growing footprint with Western gaming audiences.

#2 Drive Wishlists and Sales

Turn creator content into a Steam discovery engine, converting viewer curiosity into wishlist additions and purchases for a title entering Early Access with no traditional advertising budget.

About the Game

R.I.P. – Reincarnation Insurance Program is a top-down roguelite looter-shooter built in Unreal Engine 5. Players step into the role of an elite agent fighting to "reset" a zombie apocalypse, mowing down thousands of on-screen enemies while hunting for legendary weapons and gear.

The game merges the screen-clearing spectacle of horde survivors like Vampire Survivors with the deep itemization and build-crafting of Diablo. Players collect hundreds of distinct firearms, stack passive blessings through a "Divine Tech" system inspired by history's greatest heroes, and take on massive mutated bosses at the end of each run. A permanent talent tree ensures that even failed runs push progress forward.

Targeting fans of roguelites, looter-shooters, and zombie action, genres where word-of-mouth and creator recommendations drive the majority of new player discovery, R.I.P. was a natural fit for an organic-first outreach approach.

Organic Campaign Strategy

The campaign was designed around a single principle: only put the game in front of creators who actually want to play it.

Cloutboost seeded interest months before the Early Access launch, beginning outreach during Steam Next Fest in October 2025. This early wave attracted genre-focused creators who connected with the game's demo and built an initial layer of awareness among exactly the right audiences. When Early Access arrived, the team didn't have to start cold, they reactivated a network of creators who were already invested.

Using Cloutboost Portal, the team:

  • Identified and contacted 1,681 creators whose content aligned with roguelites, horde survivors, looter-shooters, and zombie action games
  • Invited each creator to opt in for a Steam key 
  • Distributed 226 keys exclusively to creators who expressed genuine interest
  • Centralized all outreach, opt-ins, content tracking, and performance data in one platform
  • Re-engaged Steam Next Fest creators for the Early Access launch, converting early interest into sustained coverage

Creators had complete freedom to cover the game however they saw fit: first impressions, deep dives, short-form clips, marathon streams, or nothing at all. By removing every artificial constraint, the campaign ensured that any content produced would carry the authenticity that audiences instinctively recognize, and that algorithms increasingly reward.

Creator Activation

Alongside a focused group of paid influencer activations, the organic outreach prioritized reach and relevance, drawing in a diverse roster of mid-tier and niche creators across both platforms.

1,681
Creators Contacted
226
Steam Keys Distributed

This breadth of outreach placed the game in front of varied audience segments, spanning different platforms, content styles, and regions, giving 2P Games visibility across the Western market rather than dependence on any single creator or territory.

Content Overview

The campaign produced a wide spectrum of organic content, reflecting genuine creator enthusiasm for the title.

YouTube Creators covered the game across multiple formats, including:

  • High-energy first-impression videos showcasing the horde chaos and loot systems
  • Weapon tier lists and build optimization guides
  • Extended playthroughs featuring boss fights and endgame progression
  • Short-form clips on YouTube Shorts and TikTok, capturing standout moments for mobile-first audiences
  • Deep multi-part series from creators who turned R.I.P. into ongoing content — with some publishing 18+ videos dedicated to the game

Twitch Streamers brought the game to life for their communities, with real-time loot reactions, build debates, boss strategy calls, and the kind of spontaneous "one more run" energy that defines great roguelite content.

The high return rate across both platforms, creators voluntarily coming back for additional videos and streams, signals a level of genuine investment that paid sponsorships rarely produce. That repeat coverage also compounds visibility over time, keeping the game surfacing in recommendations and search results long after the initial upload window.

The Spillover Effect: From Niche Buzz to Top-Tier Attention

One of the campaign's most significant outcomes wasn't planned, - it was earned. As R.I.P. gained traction on Twitch and YouTube among niche and mid-sized creators through organic outreach, the growing buzz attracted top-tier streamers who picked up the game independently.

LIRIK, fps_shaka, and DatModz, Top Tier creators with massive established audiences , streamed R.I.P. on their own initiative, driving an additional 37,000 average concurrent viewers beyond the organic campaign's direct results. This kind of upward momentum is the holy grail of organic strategy: when grassroots coverage reaches critical mass and pulls in major creators without a single negotiation or contract.

Steam Next Fest to Early Access: The Re-Engagement Pipeline

The early seeding during Steam Next Fest in October 2025 paid clear dividends at launch. Creators who had connected with the demo months earlier became natural advocates when Early Access dropped, -  already familiar with the game, already bought in, and ready to produce content immediately.

A standout example: Idle Cub, a well-established creator in the roguelite and horde survivor niche, first covered R.I.P. during the Steam Next Fest window and has since published 4 videos generating a combined 310,000 views, demonstrating the long-term compounding value of early organic relationship-building.

Results

Twitch Performance
Streamers Activated 34
Total Streams 43
Avg. Concurrent Viewers 2,587
Peak Concurrent Viewers 3,154
The game's roguelite structure and visually intense combat translated naturally to live content, driving strong viewer retention and prompting multiple streamers to return for additional broadcasts on their own initiative.
YouTube Performance
YouTubers Activated 33
Total Videos Published 98
Total Subscriber Reach 1.65M
Total Views 643.6K
Total Likes 13,126
Videos continued accumulating views organically after publication, feeding Steam's algorithm-driven discovery — a critical growth channel for indie titles without traditional ad support.

Sales Impact

100,000 copies sold within the first month of Early Access release - a direct validation of the organic-first strategy's ability to drive not just awareness, but revenue.

Key Takeaways

R.I.P. – Reincarnation Insurance Program demonstrates what happens when a game's core loop aligns perfectly with organic creator incentives. When the gameplay itself generates shareable moments like spectacular visuals, satisfying loot drops, endless build variety,  creators don't need a contract to keep covering it. This campaign:

  • Activated 67 creators across YouTube and Twitch through opt-in outreach alone
  • Produced 141 total pieces of content (98 YouTube videos and 43 Twitch streams) with zero sponsorship obligations
  • Generated 643.6K YouTube views and 13,126 likes from purely organic coverage
  • Delivered 2,587 average concurrent Twitch viewers with a peak of 3,154 from organic activations
  • Triggered a spillover effect that attracted top-tier streamers like LIRIK, fps_shaka, and DatModz, adding 37,000 ACCV
  • Contributed to 100,000 copies sold in the first week of Early Access
  • Validated that early seeding during Steam Next Fest creates a re-engagement pipeline that pays off at launch
  • Built a foundation of creator relationships and performance data to inform future paid investments

What's Next

The organic relationships built during this campaign don't end with Early Access. 2P Games and Cloutboost will leverage the creator connections established through this outreach, particularly the mid-tier creators who demonstrated genuine, sustained enthusiasm, to support the game's upcoming full release. With proven performance data, identified top-performing creator segments, and an existing network of advocates already invested in the title, the full launch campaign starts from a position of strength rather than from scratch.

For indie publishers, this is the compounding advantage of organic-first strategy: every campaign builds on the last. The creators, the data, and the relationships carry forward, sharpening targeting and ensuring that when paid spend is deployed, it amplifies what's already working.

Campaign executed by Cloutboost using organic creator outreach via Cloutboost Portal, complemented by paid influencer activations and paid social as part of a full-funnel go-to-market strategy for 2P Games.

Results

Game Copies Sold
100K+
Content Pieces Published
141
Video Views
640K+
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