Gaming creators are now a primary discovery layer for game publishers. Among gaming enthusiasts, nearly half buy products on a creator's recommendation, and avast majority say watching gaming content is as enjoyable as playing. Reaching those players increasingly means reaching them through the creators they trust.
But gaming is not a general creator market, and it doesn't behave like one. It runs across very different platforms, and a campaign built for one can quietly waste budget on another.
Most reports on the creator economy rely on surveys. We took a different route: we analyzed 812,064 active gaming creators in the Cloutboost database, tracking every game they play and their reach and engagement over up to 24 months, to answer the question that decides where a gaming budget should go: how do reach and engagement actually work on each platform?
The short answer: what drives results on one platform can actively work against you on another.
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Here are some of the key insights:
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